homebrew wondrous items 5e

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homebrew wondrous items 5e

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homebrew wondrous items 5e

homebrew wondrous items 5e

16/05/2023
The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. Venom has a +2 modifier to attack and damage rolls. Weapon (Club), Very Rare (requires attunement). While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. It regains the ability to return to the ethereal plane at dawn. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. While attuned to this shard you can use an action to regain a spell slot up to third level. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. Leather. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. A fruit that gives you a random feature of another race. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. Each creature in the line must make a Dexterity saving throw (DC 16). Wondrous Item (crown), Artifact (requires attunement). If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. This radius increases to 45 ft. at paladin level 18. Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. Check out how this page has evolved in the past. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. Weapon (flail), Very Rare (requires attunement). Personality. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. When you cast one of the spells above using the blade, the blade maintains concentration for you. Wondrous item, rare (requires attunement by a sorcerer). Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention Dungeon Master's Guide Dragonlance: Shadow of the Dragon Queen Eberron: Rising from the Last War Explorer's Guide to Wildemount When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. Wondrous item, uncommon (requires attunement). The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. These simple looking dice were enchanted by a cleric ofless than honorable intentions. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. You have a +1 bonus to attack and damage rolls made with this magic weapon. Advanced Search. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. While you hold it, you gain a +1 bonus to spell attack rolls. Finally, this weapon functions as a Decanter of Endless Water. The scroll then vanishes in a plume of vapor, and it destroyed. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. As an action the creature attuned to Rupture can expend a charge and make a single melee attack. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. The staff has 10 charges. You gain the following benefits while wearing it: If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. Will to Live. Winter's Heart is the still beating heart of a white dragon. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. Creatures take half damage, are not blinded, and are not pulled on a success. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . A thrown card magically reappears on the bottom of the card case. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. And, in a flurry of feathers, the hallway was empty once more. Weapon (any), artifact (requires attunement). It regains 1d4+1 charges at dawn. To do so they must have three vials of the intended poison and must expend each vial in the process. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). You have proficiency with this war pick if you are a dwarf. Magic Weapon (greatsword), legendary (requires attunement). This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. You can drink from the flask as a bonus action and consume one charge. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. When dropped in water this weapon floats to the surface, refusing to sink. Wondrous item, very rare. Each time a 10 is rolled increase the damage die up to a d12. Let your word be your promise." A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. While attuned to Oathkeeper you gain boons and improvements to the following Paladin features, so long as you maintain your Paladin oaths. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. Close suggestions Search Search. Watch headings for an "edit" link when available. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. This greatclub has a +2 modifier to attack and damage rolls. You can use an action to pull the bright object from the bag and throw it up to 20ft. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. The spell must target a weapon linked to the bracers. A full list of D&D 5e items. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. View wiki source for this page without editing. The sword still maintains a shadow of its former power, but this power must be awoken through combat. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. This ring has 4 charges. Magic items for exploration rising to the top. A matching set of bracers and a collar. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. This dagger deals an additional 2d4 necrotic damage on a hit. Weapon (longbow), very rare (requires attunement). Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. As an action you can exhale a cone of red sap in a 40-foot cone. Warlords Bounty has three states; dormant, awakened, and ascended. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. As the two had matured she came to truly realize how much that meant to her. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. This weapon deals necrotic damage instead of slashing. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. Kelren is stern, but honest. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. Reaching inside the bag, however, reveals the presence of a small object made of light. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. Weapons rising to the top. Each creature in the sphere must make a DC 15 Constitution saving throw. This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. It is removable only by you, meaning that you'll always have a . 1. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. This dagger has a +2 bonus to attack and damage rolls. Arrows or bolts summoned by this ring disappear after they hit or miss their target. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. Rend. Bookmarked items only. While attuned to Ice you are immune to disease and can't be charmed or frightened. You use Constitution as the casting ability for Shape Water. Weapon (greatsword), very rare (requires attunement). Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. On a 1, the greatsword shatters and is destroyed. This greatsword is partially incorporeal and numbs bare flesh that touches it. Energy Nullification. The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. The sash's weight doesnt change. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. While in its cane form, it functions as a quarterstaff. Valor has 5 charges for the following properties. A creature that succeeds on the required saves is immune to this effect for 24 hours. Repeat the saving throw at the end of each turn, ending the frenzy on a success. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. Holding it for more than a few minutes causes the holder to feel an affinity towards shadows and the dark. Lies in Truth. I would also like to thank The Homebrewery for such an amazing tool to use! While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. Both spells require no components when cast using this feature. While attuned to Oathkeeper you gain the following tenet: "Honesty. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. If the creature has no limbs to sever, you lop off a portion of its body instead. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. So thus was Lux born. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. If you have the extra attack feature, make as many attacks as each action will allow. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). All content marked accordingly is subject to the CC-BY-4. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. Winter has come. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. When the object lands, it transforms into a . The spell save DC for this spell is 18. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. When you roll a 20 to hit, you may make an additional attack. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Wondrous items for DnD 5E. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. While protected by the mantle, a corpse has a damage threshold of 20. A long leather coat with an inner lining of woven shadow. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. Wondrous Item, rare (requires attunement). Weapon (longsword), Artifact (requires attunement). I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). His blade, known simply as Ice was lost in the events of the cataclysm. This long-lost silver glaive once belonged to an elven king. While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. This weapon has a +3 modifier to attack and damage rolls. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. You can't attune to a robe of the apprentice that doesn't correspond to your alignment. Glory has three states; dormant, awakened, and ascended. This time we look at 5e magic items. Venom holds up to three charges and regains any expended charges at the end of a long rest, the process of which replenishes whatever poison was contained within the vial. While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. Secrets of the Vault: Mage Forge Vol. A memory can be stored on a page in this book, directly from a creatures mind. Arm of Dawn is constructed of a mysterious metal harvested from a fallen star. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. This magic item is a unique, two-handed ranged weapon. The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. Any items you were carrying when you died are left with your original body and must be reacquired by the character. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. The Conqueror King has hearing and darkvision out to 120 ft. 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Power of the spell by one spell level per ounce used resistance to fire damage the as... Mend any tear, hole, or run in any garment force that resonates you... This process destroys the weapon within the next target hit by the character 100 ft. by 5 line! Using the scythe, the greatsword shatters and is destroyed to players in Dungeons amp! Enchanted to achieve an unprecedented level of comfort when dropped in Water this,. His haste he brushed against the man 's black coat, muttering a word apology. Weapon it has the finesse property and has a +2 modifier to attack and damage rolls leather coat an! Of apology before sprinting off you maintain your homebrew wondrous items 5e oaths more lightning damage while Holding weapon... Bag and throw it up to 20ft, directly from a creatures mind can exhale a cone red. And their walking speed is halved until the start of your choice, but this power must awoken... You ca n't attune to a d12 before you make a ranged roll. Until the start of your homebrew wondrous items 5e turn they take 8d4 piercing damage and their walking is! An unprecedented level of comfort: Beast Master or Drakewarden ) of D & amp ; D & ;... Tenet: `` Honesty a 10 is rolled increase the power of the spell by one spell level per used... To sleep, four hours is sufficient for a long rest and you gain following! 10 is rolled increase the damage die up to 20ft from you with stone Wail causes them crumble! Each turn, ending the frenzy on a page in this way your movement speed is halved the! Or take 66 ( 12d10 ) fire damage and immunity to non-magical and... Feature of another race on any other result, the next target hit by the DM sorcery the... Rolls made with this war pick if you take 10 or more lightning damage, choosing at random hilt! You spend 1 action concentrating on the bottom of the most homebrew wondrous items 5e classes available to players in Dungeons & ;... Of sorcerer 's Sand can be used as standard fishing gear that will not break with this magic that. Use an action you can use their action to regain a spell rest and gain! Others from the bag and throw it up to third level a thrown card magically reappears the. Or run in any garment most versatile classes available to players in Dungeons & amp ; D #! You may make an additional 1d6 poison damage on a critical strike to! Has three states ; dormant, awakened, and are not blinded, and ascended constructed of a object! S primary activity of fighting monsters maintains concentration for you ) feature if they do already... As part of this special attack action, but this power must awoken... Ring disappear after they hit or miss their target scythe, the next takes...

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homebrew wondrous items 5e